Understanding 3D Rendering

3D Rendering is the process of forming an image from a model formed by animation software, the model contains geometry data, points of view, textures, and light needed to make a complete picture.

3d rendering

3D Rendering is a very important process and has been used for a variety of uses, such as computer game programs, special effects on films and simulation programs.

Results of the 3D Rendering Process

Many results can be obtained and displayed from the 3D Rendering process on a wireframe sketch, including:

  • Shading = Color variations and brightness that arise on a surface based on the lighting done
  • Texture-Mapping = Details that appear on a surface
  • Bump-Mapping = Contours that appear on a surface
  • Fogging/Participating Medium = How the beam of light changes if it passes through impure air
  • Shadows = Effects of blocked light
  • Soft Shadows = Variation of effects of blocked light is not perfect
  • Reflection = Reflection that appears on the surface of a glass or glass
  • Transparency = Transmission of light that varies if it passes through a certain medium
  • Translucency = Different transmission of light if it reflects on a particular medium
  • Refraction = Light that changes its direction due to the effect of transparency
  • Indirect Illumination = Light that comes on an object but does not originate from an actual light source but is a reflection of the surface of another object
  • Caustics = Reflection of dazzling light that arises on an object
  • Depth Of Field = Objects that are far ahead or behind the object in focus will appear blurry
  • Motion Blur = Objects that move at high speed or objects recorded by cameras that are in high speed will appear blurry
  • Photorealistic Morphing = A technique that allows the results of rendering 3D objects to appear more visible
  • Non-Photorealistic Rendering = A technique that allows the results of rendering 3D objects to look like the results of a painting or drawing